flashgasra.blogg.se

Mount and blade mods useing the script extender
Mount and blade mods useing the script extender









Wearing too heavy armour will cause mana loss. The penalty for mana gain is based on your armour weight past 12. The modifier for mana gain is based on your Mana Control. The Winds of Magic roll will give the base of your regeneration, to which modifiers, penalties and bonuses are applied. One's Mana regeneration is fundamentally based on the Winds of Magic and one's Mana Control. This can only be done a limited amount of times during battle.įeatures of Magic Mana Regeneration Pressing M will grant a casting bonus to your next cast, bypassing one encumbrance. While not directly tied to magic, Willpower can still be used to influence it.

MOUNT AND BLADE MODS USEING THE SCRIPT EXTENDER FULL

If the Magic Competence Level is higher than your Magic Control you get a chance to miscast a spell, wasting parts of the Mana based on it's cast cost rather than paying the full Mana Cost.Ī Magic Control of 1 or higher is needed to learn any school of magic. Magic Control dictates whether or not you can use a spell and if you are able to master it or not.Ī spell with a Magic Access Level higher than your Magic Control cannot be used. Magic Control is the most important skill related to Magic. Magic Power is a skill which influences your damage output and efficiency of buffs or debuffs applied by spells. At level 8 these percentages are reduced. This comes at the cost of increasing the cost of the cast by a percentage based on your encumbrance. Mana Control dedicates how much mana your can hold at any time and how fast your mana is refilled per Winds of Magic roll.Īt level 4 you can press U to bypass encumbrance modifiers for the next cast. There are three skills directly related to magic:Īll of those skills are tied to your Intelligence.

mount and blade mods useing the script extender

Your ability to cast magic is based on your skills. Spell scrolls need to be placed at the top beginning from the left of the inventory.įirearms CANNOT be used at the same time as magic. You will also be able to increase your magic resistance and purchase spells and items once you have chosen a school.įor magic to work you need to equip your magic lore item and leave one slot free. Each town offers different schools of magic depending on which faction owns the town. There you can find the guild menu where you can learn about the schools you can learn, what kind of spells they have and what the lore attribute is. Once you have 1 point in your magic control skill, you can visit any town and find the magic guild(s) at the town activity menu, at the top of the town menu.

mount and blade mods useing the script extender

Magic relies on quite a few things to work, your luck with the tides of the Winds of Magic, your skills and magical proficiencies, and of course, general RNG. "Time of writing" and "current point of time" both refer to the latest builds/versions of the mod.

  • Wild Magic currently is in posession of a single AoE spell which unintentionally only works conditionally.
  • Traitour Kind is working, but causes several pages of error messages.
  • Curse of the Horned rat might not be working currently.
  • Some other spells might not be working properly at the current point of time due to various, already named reasons.
  • No spells, at the time of writing, have a tendency to crash the game.
  • Some spells might crash the game, the following will certainly do so due to programming issues, others might crash the game due to circumstance, RAM or hardware issues.

    mount and blade mods useing the script extender

  • 3.20 Desert Magic (Spells of the Dunes)įor magic to work, it is required to run the game through the Warband Script Enhancer (WSE for short).
  • 3.18 Nehekhara Magic (Liche Priest magic).
  • 3.17 Plague Magic (Dhar of the Great Horned One).
  • 3.16 Ruinous Magic (Dhar of the Great Horned One).
  • 3.15 Little Waaaagh Magic (Goblin Lore of the Great Green).
  • 3.14 Big Waaaagh Magic (Orcish Lore of the Great Green).
  • mount and blade mods useing the script extender

    3.13 Nurgle Magic (Gifts of the Plagued One).3.12 Slaanesh Magic (Lore of Pain And Pleasure).3.8 Amber, Lore of Beasts (Wind of Ghur).3.7 Bright, Lore of Fire (Wind of Aqshy).3.6 Amethyst, Lore of Death (Wind of Shyish).3.5 Grey, Lore of Shadow (Wind of Ulgu).3.4 Celestial, Lore of Heaven (Wind of Azyr).3.3 Jade, Lore of Life (Wind of Ghyran).3.2 Gold, Lore of Metal (Wind of Chamon).









    Mount and blade mods useing the script extender